Huge Construct (Artillery)
AC 25 Plate    Initiative +0 (10)
HP 230 (20d12 + 100)
Speed 50 ft., Fly 50 ft. When ending turn in the air, the creature falls to the ground as if affected by Feather Fall, unless knocked prone or shoved., Swim 30 ft.
Mod Save
STR 20 +5 +10
DEX 16 +3 +3
CON 20 +5 +10
Mod Save
INT 10 +0 +0
WIS 10 +0 +0
CHA 10 +0 +0
Resistances Bludgeoning, Piercing, and Slashing from Mundane Attacks
Senses Passive Perception 1
Languages Same languages as attuned spellcaster.
CR 15 (XP 13,000; PB +5)
Traits

Spelljammer. The Arcane Chariot is considered a spelljammer and must be attuned to a spellcaster sitting inside of the spelljamming helm within the Chariot. Otherwise the Arcane Chariot will not move or take any actions.

Weapon Proficency. The Arcane Chariot is proficent with all weapons. If given a weapon that requires attunement the Arcane Chariot can only attune to it while being controlled by an attuned creature. A weapon attuned by the Arcane Chariot will grow to a proportional size and weight.

Spellcasting. The Arcane Chariot can be used as a spellcadting focus for the attuned spellcaster sitting inside. It can be used to cast any spell of the spellcaster's choice up to 4th level.

Non-Sentience. While unattuned, the Arcane Chariot is immune to damage from saving throws and succeeds all saving throws automatically, except dexterity saving throws. While attuned, the Arcane Chariot uses the attuned spellcaster's Intelligence, Wisdom, and Charisma scores for any ability checks and saving throws it makes. Passive Insight, Investigation, and Perception, as well as initiative bonus are eqaul to the attuned spellcaster's.

Actions

Multiattack. The Arcane Chariot benefits from any affects that allow its attuner to gain extra attacks.

Action Melee Attack. This weapon functions as normal for the equipped weapon, however the range and damage are always doubled. If rolling a critical hit, the damage is instead the maximum possibly you can normally roll.

Action Ranged Attack.This weapon functions as normal for the equipped weapon, however the damage is always doubled. If rolling a critical hit, the damage is instead the maximum possibly you can normally roll.

Bonus Actions

Crusader's Stand. The Arcane Chariot - Crusader Type can take a defensive stance. As a bonus action its speed its reduced to zero and it gains advantage on saving throws. The Arcane Chariot also has resistance to all damage except Psychic and Lightning damage.

Reactions

Crusader's Retaliation. When the Crusader is damaged after taking the Crusader's Stand bonus action, the Crusader can make one attack against the target that attacked it.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Arcane Chariots were the pinnacle of technology created by the Arcane Smith's Foundry branch of the Tamaara Magicademy. Using the same methods of enchantment to create Spelljammers, the Arcane Chariot is a smaller, humanoid form of the same ship. While it is still far larger than most humanoids, it is small enough to be controlled from within by a Spelljamming Helm.

 

Crusader Type Arcane Chariots typically take the form of a knightly figure. Bearing moderate armor and power, Crusaders make excellent front line weapons that can be adapted for any style of combat.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: construct

TaleMcKnight

Comments

Posts Quoted:
Reply
Clear All Quotes