| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +5 |
| DEX | 14 | +2 | +2 |
| CON | 18 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 12 | +1 | +1 |
| CHA | 8 | −1 | −1 |
Corrupted Fey Nature.
It radiates Fey and Shadowfell energy.
Third Eye (Hunting Focus).
As a bonus action, the Blightclaw can open its third eye, gaining blindsight 30 ft. for 1 minute.
Magic Resistance.
Advantage on saving throws against spells and magical effects.
Rampaging Predator.
When the Blightclaw reduces a creature to 0 HP with a melee attack, it can move up to half its speed as a reaction.
Multiattack.
The Blightclaw makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.
Hit: 19 (3d10 + 5) piercing damage plus 4 (1d8) acid damage.
Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.
Hit: 13 (2d8 + 5) slashing damage.
Tail Swipe. Melee Weapon Attack: +8 to hit, reach 15 ft., one target.
Hit: 11 (2d6 + 5) bludgeoning damage, and the target must succeed on a DC 15 Strength saving throw or be knocked prone.
Withering Roar (Recharge 5–6).
The Blightclaw unleashes a horrific roar. Each creature of its choice within 30 feet must succeed on a DC 14 Constitution saving throw or take 10 (3d6) necrotic damage and be frightened until the end of their next turn. Plants in the area wither.
Bonus Action Name. Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A massive theropod-like predator—something between a tyrannosaur and a dragon—whose cracked, stone-gray scales glow with faint green sigils. Thorned vines erupt from its spine and limbs, and its gaping mouth drips acidic sap. Charred feathers cling to its limbs and tail like scorched banners, and a third eye glows faintly in the center of its skull, opening only when it hunts prey.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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