Small Elemental, Neutral Evil
AC 11    Initiative +1 (11)
HP 18 (4d6 + 4)
Speed 30 ft., Fly 30 ft.
Mod Save
STR 8 −1 −1
DEX 12 +1 +1
CON 12 +1 +1
Mod Save
INT 7 −2 −2
WIS 10 +0 +0
CHA 10 +0 +0
Skills Stealth +3
Vulnerabilities Cold
Immunities Fire, Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 10
Languages Primordial (Ignan, Terran)
CR 1/2 (XP 100; PB +2)
Traits

Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 11, each creature in a 5-foot Emanation originating from the mephit. Failure: 3 (1d6) Fire damage plus 3 (1d6) Bludgeoning damage . Success: Half damage.

Actions

Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 3 (1d6) Fire damage.

Hot Cinder Breath (Recharge 6). Dexterity Saving Throw: DC 11, each creature in a 15-foot Cone. Failure: 7 (2d6) Fire damage and the creature has the Blinded condition until the end of the mephit's next turn. Success: Half damage.

Habitat: Planar (Elemental Planes)

MacroEido

Comments

Posts Quoted:
Reply
Clear All Quotes