AC
11
Initiative
+1 (11)
HP
18
(4d6 + 4)
Speed
30 ft., Fly 30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 8 | −1 | −1 |
| DEX | 12 | +1 | +1 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 7 | −2 | −2 |
| WIS | 10 | +0 | +0 |
| CHA | 10 | +0 | +0 |
Skills
Stealth +3
Vulnerabilities
Cold
Immunities
Fire, Poison; Exhaustion, Poisoned
Senses
Darkvision 60 ft.; Passive Perception 10
Languages
Primordial (Ignan, Terran)
CR
1/2 (XP 100; PB +2)
Traits
Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 11, each creature in a 5-foot Emanation originating from the mephit. Failure: 3 (1d6) Fire damage plus 3 (1d6) Bludgeoning damage . Success: Half damage.
Actions
Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 3 (1d6) Fire damage.
Hot Cinder Breath (Recharge 6). Dexterity Saving Throw: DC 11, each creature in a 15-foot Cone. Failure: 7 (2d6) Fire damage and the creature has the Blinded condition until the end of the mephit's next turn. Success: Half damage.
Comments