| Mod | Save | ||
|---|---|---|---|
| STR | 7 | −2 | −2 |
| DEX | 13 | +1 | +1 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 9 | −1 | −1 |
| WIS | 11 | +0 | +0 |
| CHA | 12 | +1 | +1 |
Death Burst. The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4); Thunder damage. Success: Half damage.
Charged Claw. Melee Attack Roll: +3 (1d4+2) Lighting damage.
Innate Spellcasting (1/day). The mephit’s innate spellcasting ability is Charisma (spell save DC 12). The mephit can innately cast blur, requiring no material components.
Wind Breath (6/Recharge). The mephit exhales air in a 15-foot cone. Each creature in the area must succeed on a DC 11 Strength saving throw or be pushed up to 5 feet away and forced prone.
Description
Air mephits are commonly found on the Plane of Air. These mephits are whimsical and prone to distraction.
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