Small Elemental, Neutral Evil
AC 11    Initiative +1 (11)
HP 21 (6d6)
Speed 30 ft., Fly 30 ft.
Mod Save
STR 7 −2 −2
DEX 13 +1 +1
CON 10 +0 +0
Mod Save
INT 9 −1 −1
WIS 11 +0 +0
CHA 12 +1 +1
Skills Perception +2, Stealth +3
Vulnerabilities Fire
Immunities Cold, Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 12
Languages Primordial (Aquan, Auran)
CR 1/2 (XP 100; PB +2)
Traits

Death Burst. The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4); Thunder damage. Success: Half damage.

Actions

Charged Claw. Melee Attack Roll: +3 (1d4+2) Lighting damage.

Innate Spellcasting (1/day). The mephit’s innate spellcasting ability is Charisma (spell save DC 12). The mephit can innately cast blur, requiring no material components.

Wind Breath (6/Recharge). The mephit exhales air in a 15-foot cone. Each creature in the area must succeed on a DC 11 Strength saving throw or be pushed up to 5 feet away and forced prone.

Description

Air mephits are commonly found on the Plane of Air. These mephits are whimsical and prone to distraction.

Habitat: Planar (Elemental Planes)

ShadowX13

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