Half-baked Courage 25% Chance to empower DMG by 1
Flee Gives the rat the ability to use a bonus action next turn.
Dagger Melee Attack Melee Weapon Attack: +2 to hit, reach 2 m., 1 target. Hit: 1 (1d6 + 1) [blunt] damage.
Rock Throw Ranged Weapon Attack: +2 to hit, range 1/4 m., 1 target. Hit: 1 (1d4 + 1) [blunt] damage.
Mutilate Melee Weapon Attack: +2 to hit, reach 2 m., 1 target, Hit: 1 (1d6 + (1d6 + 1))
"IM GONNA RUN AWAY!" Roll 1d20, if roll is equal/higher to 12, the rat escapes the encounter.
"I will give it all I have got." If [player] is using a weapon graded above 8, Increase armor class by 1
Description
Rats are considered the lowest order of criminal groups in the City, not even worthy of designation as a formal Syndicate, with the term generally applying to low-threat groups of Backstreets criminals whose strength mainly comes from their high numbers. Rats are not part of any larger organizations (be they Offices, Associations or Syndicates,) and Rats themselves are also not one large organization. They are divided into various individual groups, or "packs", each with its own leaders, who join together for the safety of numbers.