AC
14
(natural armor)
Initiative
+3 (13)
HP
7
(2d4 + 2)
Speed
0 ft., Fly 30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 1 | −5 | −5 |
| DEX | 16 | +3 | +3 |
| CON | 13 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 15 | +2 | +2 |
| CHA | 1 | −5 | −5 |
Skills
Perception +6
Immunities
Poison; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Darkvision 60 ft.; Passive Perception 16
Languages
understands the languages of its creator but can’t speak
CR
0 (XP 10; PB +2)
Traits
Flyby. The mender doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Telepathic Bond. While the mender is within 1 mile of its creator, it can magically convey what it sees to its creator, and the two can communicate telepathically.
Unusual Nature. The mender doesn’t need air, food, drink, or sleep.
Actions
Quick Mend. The mender may restore 1hp to a construct or object it touches.
Description
This mechanical wasp is known as a clockwork mender.
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