Huge Beast, Unaligned
Armor Class 12 (natural armor)
Hit Points 45 (6d10 + 12)
Speed 0 ft., Swim 40 ft.
STR
6 (-2)
DEX
4 (-3)
CON
15 (+2)
INT
11 (+0)
WIS
6 (-2)
CHA
10 (+0)
Saving Throws CON +4, CHA +2
Skills Perception +2
Damage Immunities Poison
Senses Blindsight 30 ft., Passive Perception 12
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Cephalic Filters. The Atlantic manta has advantage on Constitution saving throws and grapple checks.

Water Breathing. The Atlantic manta can breathe only underwater.

Actions

Sting. Melee Weapon Attack: +2 to hit, reach 10 ft., one target. Hit: 2 piercing damage, and the target must make a DC 10 Constitution saving throw, taking 4 (1d8 + 1) poison damage on a failed save, or half as much on a successful one.

Description

Smaller than a devil ray but larger and fiercer than a manta ray, an Atlantic haunts similar waters as the manta ray. Usually multiple Atlantic mantas might feed in the same area. A fully grown Atlantic manta is 15 to 20 feet long.

Monster Tags: Misc Creature

Habitat: Underwater

xXcelar8

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