Armor Class
12
(natural armor)
Hit Points
45
(6d10 + 12)
Speed
0 ft., Swim 40 ft.
STR
6
(-2)
DEX
4
(-3)
CON
15
(+2)
INT
11
(+0)
WIS
6
(-2)
CHA
10
(+0)
Saving Throws
CON +4, CHA +2
Skills
Perception +2
Damage Immunities
Poison
Senses
Blindsight 30 ft., Passive Perception 12
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Cephalic Filters. The Atlantic manta has advantage on Constitution saving throws and grapple checks.
Water Breathing. The Atlantic manta can breathe only underwater.
Actions
Sting. Melee Weapon Attack: +2 to hit, reach 10 ft., one target. Hit: 2 piercing damage, and the target must make a DC 10 Constitution saving throw, taking 4 (1d8 + 1) poison damage on a failed save, or half as much on a successful one.
Description
Smaller than a devil ray but larger and fiercer than a manta ray, an Atlantic haunts similar waters as the manta ray. Usually multiple Atlantic mantas might feed in the same area. A fully grown Atlantic manta is 15 to 20 feet long.
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