Furry double damage from magic attacks and half damage from physical other than slashing
Claw slash
Action Melee Attack. One target 2d8 damage and he rolls two d20s and if the result is higher than thirty five it amputates something you choose it has to be an organ or limbs
Claw slash the same as the action
big jump jump anywhere in a 20 foot radius except underground
Eat prey: when he kills something you can eat it for 2d6 healing and an amputated part for 1d8 healing
oppurtunity attack : you know this one
After one round it can be used at any time while charging for the required time he is invulnerable but every extra turn it gets puffed damage against him is doubled and if he gets hit he loses the action but every turn it gets an extra d8
“ I’ll huff and puff and blow you all down damn it (can only be used 3 times per battle). He hugs and huffs the original damage is 4d8 force damage and pushes them back ten feet and knocks them prone anything other than a brick wall is knocked over the range is 30 feet from his mouth
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Big towering 8 foot 5 curved over slightly big teeth and ears and claws furry humanoid
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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