Huge Beast (Human), Chaotic Evil
Armor Class 17 Natural armor
Hit Points 50 (5d8 + 4)
Speed
STR
19 (+4)
DEX
17 (+3)
CON
16 (+3)
INT
16 (+3)
WIS
15 (+2)
CHA
17 (+3)
Saving Throws DEX +10, CON +10, CHA +10
Senses Passive Perception 18
Languages --
Challenge 21 (33,000 XP)
Proficiency Bonus +7
Traits

 Furry double damage from magic attacks and half damage from physical other than slashing 

Actions

Claw slash

Action Melee Attack. One target 2d8 damage and he rolls two d20s and if the result is higher than thirty five it amputates something you choose it has to be an organ or limbs

Bonus Actions

Claw slash  the same as the action

big jump jump anywhere in a 20 foot radius except underground 

Reactions

Eat prey: when he kills something you can eat it for 2d6 healing and an amputated part for 1d8 healing 

oppurtunity attack : you know this one

Legendary Actions

After one round it can be used at any time while charging for the required time he is invulnerable but every extra turn it gets puffed damage against him is doubled and if he gets hit he loses the action but every turn it gets an extra d8

“ I’ll huff and puff and blow you all down damn it (can only be used 3 times per battle). He hugs and huffs the original damage is 4d8 force damage and pushes them back ten feet and knocks them prone anything other than a brick wall is knocked over the range is 30 feet from his mouth

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Big towering 8 foot 5 curved over slightly big teeth and ears and claws furry humanoid

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

tonta

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