Unstoppable. The Crimson Strider is built for withstanding punishment, so at the beginning of all its turns, it gains 1d4 temporary hit points. Also, it is unaffected by difficulty terrain and terrain related effects.
Stomp. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 23 (4d8 + 3) bludgeoning damage.
Action Ranged Attack. Ranged Weapon Attack: +6 to hit, range 60/120 ft., 1 target. Hit: 14 (2d12) radiant damage.
Flamethrowers. (Recharge: 2 rounds) The Crimson strider fires off a powerful puff of fire that covers a 15 foot cone in front of it. Any creature in the cone 30 (5d10) fire damage.
Description
The Crimson Strider is a droid built for the desert. It has a build similar to a camel, except it doesn’t have a long neck and the front legs are larger than the back. It has a mounted turret on its back, and flamethrowers on the sides of its face. Despite its size and weight, it is quite fast.
Note: I don’t know how to gauge challenge rating, so take the rating with a bag of salt.
Comments