Large Construct
Armor Class 21 Plate
Hit Points 60 (10d8 + 10)
Speed 45 ft.
STR
18 (+4)
DEX
15 (+2)
CON
17 (+3)
INT
12 (+1)
WIS
11 (+0)
CHA
13 (+1)
Saving Throws STR +8, DEX +6
Damage Resistances Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Grappled, Paralyzed, Poisoned, Prone
Senses Blindsight, Passive Perception 10
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Unstoppable. The Crimson Strider is built for withstanding punishment, so at the beginning of all its turns, it gains 1d4 temporary hit points. Also, it is unaffected by difficulty terrain and terrain related effects.

Actions

Stomp. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 23 (4d8 + 3) bludgeoning damage.

Action Ranged Attack. Ranged Weapon Attack: +6 to hit, range 60/120 ft., 1 target. Hit: 14 (2d12) radiant damage.

Flamethrowers. (Recharge: 2 rounds) The Crimson strider fires off a powerful puff of fire that covers a 15 foot cone in front of it. Any creature in the cone 30 (5d10) fire damage.

Description

The Crimson Strider is a droid built for the desert. It has a build similar to a camel, except it doesn’t have a long neck and the front legs are larger than the back. It has a mounted turret on its back, and flamethrowers on the sides of its face. Despite its size and weight, it is quite fast.

Note: I don’t know how to gauge challenge rating, so take the rating with a bag of salt.

Habitat: Desert

Dudii

Comments

Posts Quoted:
Reply
Clear All Quotes