Large Monstrosity (Shapechanger), Chaotic Evil
AC 16 Natural Armor    Initiative +4 (14)
HP 170 (20d8 + 80)
Speed 30 ft., Fly 60 ft. Hybrid or Giant Bat form
Mod Save
STR 18 +4 +4
DEX 18 +4 +8
CON 18 +4 +8
Mod Save
INT 14 +2 +2
WIS 16 +3 +3
CHA 16 +3 +7
Skills Perception +13, Stealth +9
Immunities Charmed, Frightened
Gear Longsword
Senses Blindsight 120 ft.; Passive Perception 23
Languages Common (can’t speak in giant bat form)
CR 12 (XP 8,400; PB +4)
Traits

Flyby. The camazotz doesn't provoke an Opportunity Attack when it flies out of an enemy's reach.

Blood Frenzy. The camazotz has advantage on attack rolls against a creature that doesn't have all its hit points.

Legendary Resistance (2/Day). When the camazotz fails a saving throw, it can choose to succeed instead.

Regeneration. The camazotz regains 10 hit points at the start of each of its turns.  If the camazotz takes damage from a silver weapon, this trait doesn't function at the start of the camazotz' next turn.  The camazotz dies only if it starts its turn with 0 hit points and doesn't regenerate.

 

 

Actions

Multiattack. The camazotz makes two attacks, using Claws or Longsword in any combination. It can replace one attack with a Bite attack.

Bite (Giant Bat or Hybrid Form Only). Melee Attack Roll: +9, reach 5 ft. Hit: 13 (2d8 + 4) Piercing damage plus 14 (4d6) Necrotic damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 17. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Camazotz under the DM’s control and has 10 Hit Points. Success: The target is immune to this camazotz’s curse for 24 hours.

Claws. Melee Attack Roll: +9, reach 5 ft. Hit: 11 (2d6 + 4) Slashing damage.  If the target is a creature, subjected to the following effect.  Strength Saving Throw: DC 17. Failure: The target is knocked prone.

Longsword (Humanoid or Hybrid Form Only). Ranged Attack Roll: +9, range 5 ft. Hit: 13 (2d8 + 4) Slashing damage, or 15 (2d10 + 4) Slashing damage if used with two hands.

Bonus Actions

Shape-Shift. The camazotz shape-shifts into a Large bat-humanoid hybrid or a Large Giant Bat, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.

Legendary Actions

The camazotz can take 3 legendary actions, choosing from the options below.  Only one legendary action option can be used at a time, and only at the end of another creature's turn.  The camazotz regains spent legendary actions at the start of its turn.

Slash. The camazotz makes one Talons attack (giant bat or hybrid form only) or one Longsword attack (humanoid form only).

Strafe (Costs 2 Actions). The camazotz moves up to its speed without provoking opportunity attacks, and it can make one Claws attack (giant bat or hybrid form only) or one Longsword attack (humanoid form only) against each creature it moves past.

Bite (Costs 3 Actions). The camazotz changes into hybrid or giant bat form and then makes one Bite attack.

Description

Neither vampire nor werewolf, but equally monstrous and predatory, the camazotz are often referred to as "night demons." In both giant vampire bat and hybrid form, they prowl the darkness and prey on the fresh blood of humanoids.    Their particular strain of lycanthropy is extremely virulent, and easily spreads due to their aggressive thirst.  Only the death of a camazotz provides a chance for those afflicted with its curse. 

Camazotz Lycanthropy

A humanoid that succumbs to the camazotz' lycanthropy becomes a werebat.  This curse cannot be removed while the camazotz that inflicted it lives.  See the Monster Manual for details on lycanthropy.

Once a camazotz is slain, the remove curse spell cast during the night of a full moon on any afflicted werebat it created forces the target to make a DC 17 Constitution saving throw.  On a success, the curse is broken, and the target returns to its normal form with 3 levels of exhaustion.  On a failure, the curse remains and the target automatically fails any saving throw made to break this curse for 1 month.

Habitat: ForestGrasslandHillMountainSwampUnderdark

Xamak

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