Medium Monstrosity, Chaotic Evil
Armor Class 16 Natural (obsidian)
Hit Points 115 (8d12 + 15)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
18 (+4)
INT
8 (-1)
WIS
12 (+1)
CHA
8 (-1)
Skills Athletics +8
Damage Vulnerabilities Bludgeoning, Cold
Damage Resistances Piercing, Slashing
Damage Immunities Fire, Necrotic
Senses Blindsight, Darkvision, Passive Perception 9
Languages Abyssal
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

The beast, when combusting, produces 60 feet of bright light and another 30 feet of dim light.

Actions

Action Name. Enter the description for your action.

Claw: +4 to hit, reach 5 ft., 1 target. Hit: (1d8 + 2) [fire] damage. 

(Ranged and melee) Fire Attack: +1 to hit, range 20/60 ft., 1 target. Hit: (2d12 + 5) [fire] damage.

Combustion DC 15 Dexterity Saving Throw in a 20 ft radius, Hit: (1d20+5) [fire] damage

Reactions

Flaming Grapple: When the Algruk is grappled or harnessed, it can combust instantaneously. This frees it of ordinary chains or ropes, and it deals 1d12+2 damage to players holding it down.

Description

An obsidian beast, stooped over. It has large claws that are licked by flame, and it's back and neck are consumed by fire as well. It's eyes glow red.

Habitat: MountainUnderdark

HarbeksonofDarbek

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