Medium Humanoid
Armor Class 30 Immortal
Hit Points 1000000 (20d20 + 20)
Speed
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Senses Passive Perception 20
Languages Charon speaks any and all languages as he is an immortal god tasked with escorting lost souls to the Underworld
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

 

Spellcasting. Charon automatically hits any spell he casts since he is a god.

Actions

Escort  Upon paying Charon one obol, he will escort the player across the River Styx into the Underworld.

 

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

Instant Kill  If a player decides to attack Charon, that player will miss and Charon will banish that player to eternal torture

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Charon is the ferryman of the Greek underworld. He is tasked with escorting the souls of the dead who have had funerals. Charon is a god and as such he is not to be messed with. When a soul enters his ferry, they are required to pay one obol which was placed on or near the deceased's mouth before burial. 

Lair and Lair Actions

Charon escorts the souls of the dead across the River Styx. The River Styx appears to be made of the bones of the souls he has escorted through to the underworld.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

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