| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +5 |
| DEX | 14 | +2 | +2 |
| CON | 17 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 12 | +1 | +1 |
| CHA | 7 | −2 | −2 |
Avoidance. If the Apex Crystal Monster t is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Magic Resistance: Advantage on saving throws and effects from spells.
Reflective Carapace: When targeted by a spell -Anything- (even area of effect bullshit) Roll d6. 1-2 Spell goes through. 3-5 Unaffected. 6 Reflected back at caster.
Multiattack. The monster makes four attacks with its Crystalline tentacles.
Tentacle. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage plus 3 (1d6) piercing damage.
Crystal Slash: Slash in a 10ft. 5ft wide line. DEX SAVE DC 17.
Half on Success. 1d10 Radiant. 1d10 Psychic. 1d8 Slashing.
Judgement:
Athletics Contest at creature within 5ft. Acrobatics can be used instead to dodge.
On failure, take 1d4+3 Piercing. And become Restrained on its back in a cage of crystal tentacles.
At the End of your next turn, you can make a contested Athletics to Get out, or someone else can do it for you.
Every fail adds a Level of Crystallised
Level 1 - Blinded and you Begin to suffocate as your head is covered in crystal.
Level 2 - You can make Checks at disadvantage to get out as your Limbs are Fully covered.
Level 3 - You Are fully Petrified in Crystal. You Now have an AC of 20 and continue to suffocate- you also detach from the Monster.
While it restrains you this way, it cannot use its multi attack.
Bite: + 5 to hit. 5ft. On hit, take 1d6+5 Piercing.
Lightblade Parry: Add +3 AC to a melee attack within 10ft. if it would cause it to miss.
Lair and Lair Actions
On initiative Count 20.
It can cause its blade to explode in a flash of light, Everyone within 100ft. that has not blinded themselves (Covering their eyes) must make a DC 15 Con Save or be Blinded until the end of their Turn. It can choose to Misty step in a flash of light to the nearest crystal larger than 10ft. that is clear enough to be reflective.
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