Antimagic Susceptibility. The cottage is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the building must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. If the cottage plants it's foundation on the ground (see: sits down), its appendages can fit completely underneath its foundation and become fully obscured. When in this state, it is indistinguishable from a normal cottage.
Multiattack. The cottage makes four melee attacks with its arms.
Arm. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
If a creature moves underneath the cottage, the cottage may use its reaction to sit down in an attempt to crush the creature or creatures underneath. It cannot stand back up until its turn,
Crush. Melee Weapon Attack: +5 to hit, reach: self, one to nine targets. Hit: 14 (3d6 + 3) bludgeoning damage.
Description
This animated cottage moves and fights like a flightless bird but it cannot jump without risking the building on its foundation.
Medium and smaller creatures can occupy the space underneath the cottage if it is in the standing position.
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