Cybernetic Wings: Cormac gains a flying speed equal to his walking speed.
Gale: When Cormac returns from air to ground, directly adjacent creatures are pushed back 5 feet.
Cormac uses any three abilities currently available to him. The same ability cannot be used more than once per turn, with the sole exception of those available regardless of vertical position.
The following abilities are exclusively available while Cormac is on the ground:
Wing Slice: 1 target, +9 to hit, hit 7 (1d4+4) slashing damage. Damage is rolled separately and applied four times. Creatures which take more than 20 damage as a result of this attack have their move speed reduced by 15 feet until the end of their turn.
Gamma Beam: Cormac unleashes a beam of pure light from his armor's chest cavity. All creatures in a 200 foot long line must make a DC 17 Dexterity Saving Throw or take 10d8 radiant damage and become blinded.
Cleave: Summoning a longsword exuding noxious fumes, Cormac makes a wide slash. Creatures within a 180 degree arc from Cormac's point of view and no more than 10 feet away are the target of this attack (+9 to hit, hit 17 (3d8+3) slashing plus 9 (2d8) poison damage).
The following abilities are available exclusively when Cormac is airborne.
Kunai Barrage: Cormac expands his wings as hundreds of spectral throwing knives litter a concentrated area. Creatures within a 15-foot-radius circle of a point of Cormac's choosing must make a DC 18 DEX save or take 16d6 piercing damage, or half as much on a successful save.
Glaive Ricochet: 1 target, +9 to hit, hit 22 (4d8+4) slashing damage. If damage is dealt, the glaive ricochets to the closest hostile creature within 30 feet, and the attack is made again. This process repeats until there are no hostile creatures left within 30 feet of the current target that haven't already been targeted, or the glaive misses an attack.
The following abilities are available regardless of position:
Spectral Bolt: 1 target, +9 to hit, hit 11 (2d6 + 4) piercing damage.
Knock: Cormac conjures two more arrows for his crossbow. This increases the target count of Spectral Bolt by two, and more than one attack may be made against a single creature. The extra bolts do not dissipate at the end of the round, they simply stack up to 9 bolts at once.
Piercing Shot: This ability is only available if Cormac's crossbow has exactly one bolt loaded. 1 target, +9 to hit, hit 22 (4d8 + 4) piercing plus 5 (2d4) poison damage.
Phase: Cormac instantly moves 30 feet in any direction, though he is unable to move through solid or living objects.
Wing Shield: When Cormac is the target of more than 2 melee attacks in a single round of combat, his wings wrap around him instinctively. He gains resistance to all non-magical damage until the start of his next turn.
Description
The second Great General of Mach, defender of the elysian city of Nova, Cormac sits hovering in the sky with brass/gold wings as he watches ever vigilant. His crossbow, Tempest, rains down justice on those who would threaten the safety of his people, though his allegiance is tested the nation heads to war.
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