Medium or Small Humanoid, Neutral
AC 15    Initiative +3 (13)
HP 52 (8d8 + 16)
Speed 30 ft.
Mod Save
STR 8 −1 −1
DEX 16 +3 +5
CON 14 +2 +2
Mod Save
INT 16 +3 +3
WIS 12 +1 +3
CHA 17 +3 +5
Skills Deception +5, Performance +5
Senses Passive Perception 10
Languages Common, Thieves' Cant
CR 4 (XP 1,100; PB +2)
Actions

Multiattack. The bandit makes two Scimitar attacks or casts a spell.

Scimitar. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.

Spellcasting. The bandit uses one of the following spells, using Charisma as the spellcasting ability. (spell save DC 13):

  • At will: Thunderclap, Light, and Vicious Mockery.
  • 4/day: Charm Person, Dissonant Whispers, Healing Word, or Heroism.
  • 3/day: Enlarge/Reduce, Hold Person, or Silence.
  • 2/day: Mass Healing Word or Slow.
Reactions

Parry. Trigger: The bandit is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.

Habitat: Any

QueenKnight1_

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