| Mod | Save | ||
|---|---|---|---|
| STR | 24 | +7 | +13 |
| DEX | 13 | +1 | +1 |
| CON | 30 | +10 | +16 |
| Mod | Save | ||
|---|---|---|---|
| INT | 2 | −4 | −4 |
| WIS | 2 | −4 | −4 |
| CHA | 10 | +0 | +0 |
Evil Formation: Heals from necrotic damage
Immutable Form. It is immune to any spell or effect that would alter its for
Multiattack: Creature can make two attacks
Slam: Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 2d12+10 Bludgeoning damage.
Limb Whip: Melee Weapon Attack: +5 to hit, reach 15 ft., 4 target. Hit: 2d10+10 Slashing damage.
Corpse Launch: Action Ranged Attack. Ranged Weapon Attack: +6 to hit, range 30/60 ft., 1 target. Hit: 2d8+10 Bludgeoning damage.
New Friend: Can make a DC 20 Con check to spawn a zombie
Healing: Can consume a person for 2d10 HP
Bone Repost: If a enemy misses an attack he can repost with a bone shank +5 to hit 2d6+6
Gets 1 per turn but they stack
Attack (Costs 1 Actions). Can make an attack for an action
Soul Suck: (Cost 2 Actions). Casts a 25 foot cone of necrotic damage. All creatures must make a DC 16 Dexterity saving throw or take 1d20+10 damage and heal it
Wave of Darkness (Cost 3 Actions). A wave of darkness emanates from the creature. Every creature within 60 feet of it must make a DC 17 Wisdom saving or take 2d20+10 damage and be frightened for a turn
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Description
Meat
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