Medium Or Small Humanoid (Wizard), Neutral
Armor Class 11
Hit Points 120 (31d8 + 31)
Speed 30 ft.
STR
9 (-1)
DEX
12 (+1)
CON
10 (+0)
INT
17 (+3)
WIS
13 (+1)
CHA
14 (+2)
Saving Throws INT +7, WIS +5
Skills Arcana +13, History +9, Perception +6
Damage Immunities Psychic
Condition Immunities Charmed
Gear Wand
Senses Passive Perception 16
Languages Common plus five other languages
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Magic Resistance. The archmage has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The archmage makes four Arcane Burst attacks.

Arcane Burst. Melee or Ranged Attack Roll: +9, reach 5 ft. or range 150 ft. Hit: 27 (4d10 + 5) Force damage.

Spellcasting. The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17):

At Will: Detect Magic, Detect Thoughts, Disguise Self, Invisibility, Light, Mage Armor (included in AC), Mage Hand, Prestidigitation
2/Day Each: Fly, Lightning Bolt (level 7 version)
1/Day Each: Cone of Cold (level 9 version), Mind Blank (cast before combat), Scrying, Teleport

Bonus Actions

Misty Step (3/Day). The mage casts Misty Step, using the same spellcasting ability as Spellcasting.

Reactions

Protective Magic (3/Day). The archmage casts Counterspell or Shield in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.

Habitat: Any

Treasure:  Arcana

Pingu4484

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