Stabilization. At the start of its turn, the biovore can reduce its movement to zero and increase the Dc of its spore mine launcher to 18 until the end of his turn.
Chitin Barbed Limbs. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) piercing damage.
Spore Mine Launcher. The biovore throws a mine that explodes in an area equal to a 10-foot cube within 100 feet. Each creature in that area must succeed on a DC 14 Constitution saving throw or take 42 (12d6) poison damage.
Seed Spore Mines. The biovore trhows a spore mine within 100 feet. The spore mine has all stats equal to 4, 10 hp, it's immune to the charmed and the frightened conditions and has 10 feets of movement. its turn is the first in intiative and its only action is to detonate dealing 42(12d6) poison damage
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Lair and Lair Actions
Previous Versions
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7/20/2025 1:06:14 PM
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Coming Soon
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