| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 17 | +3 | +3 |
| CON | 18 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 13 | +1 | +1 |
| WIS | 16 | +3 | +3 |
| CHA | 20 | +5 | +5 |
Ancestry. The Ancestral Spirit is also a Beast Humanoid
Ancestral Resonance. When an enemy uses a Subclass Feature, the nearest Ancestral Spirit takes 60 damage (doubled if that Subclass was Path of the Ancestral Guardian). This can only happen once per turn, and this damage does not contribute to Taunt of Protectors
Unsaved. When subject to a Saving Throw, the Ancestral Spirit takes 30 damage (doubled if its from Shamshir) from failing, or 15 from succeeding. This can only happen once per turn, and this damage does not contribute to Taunt of Protectors
Be the Light. The Ancestral Spirit emits Bright Light in a 5-foot radius and Dim Light for an additional 5 feet. The light is sunlight.
Lesser Lightblade. Melee Attack Roll: +11, reach 5 ft. Hit: 12 (2d6 + 5) Slashing damage plus 11 (3d6) Radiant damage. On a hit, roll d4. 1 - 2: nothing else happens, 3: inflict Radiating Orb, 4: inflict Taunt of Protectors
Spellcasting. The Ancestral Spirit casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 18):
1/Day Each: Crusader's Mantle, Spirit Guardians, Blinding Smite, Fly
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