Large Construct, Unaligned
Armor Class 18 (natural armor)
Hit Points 150 (11d20 + 35)
Speed 30 ft.
STR
24 (+7)
DEX
14 (+2)
CON
24 (+7)
INT
6 (-2)
WIS
14 (+2)
CHA
6 (-2)
Saving Throws STR +11, CON +11
Skills Athletics +10, Intimidation +5, Stealth +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 12
Languages Understands commands given in any language but can't speak
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Bound. Aleph is magically bound to an amulet. As long as Aleph and its amulet are on the same plane of existence, the amulet's wearer can telepathically call Aleph to travel to it, and Aleph knows the distance and direction to the amulet. If Aleph is within 60 feet of the amulet's wearer, half of any damage the wearer takes (rounded up) is transferred to Aleph.

Regeneration. Aleph regains 10 hit points at the start of its turn if it has at least 1 hit point.

Immutable Form. Aleph is immune to any spell or effect that would alter its form.

Magic Resistance. Aleph has advantage on saving throws against spells and other magical effects.

Magic Weapons. Aleph's weapon attacks are magical.

Construct Nature. Aleph doesn't require air, food, drink, or sleep.

Actions

Multiattack. Aleph makes two fist attacks.

Fist. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) bludgeoning damage.

Reactions

Shield. When a creature makes an attack against the wearer of Aleph's amulet, Aleph grants a +2 bonus to the wearer's AC if Aleph is within 5 feet of the wearer.

Habitat: Urban

TheFantasticMrFoxe

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