Armor Class
13
Hit Points
13
(3d6 + 3)
Speed
0 ft., Fly 40 ft.
STR
1
(-5)
DEX
17
(+3)
CON
14
(+2)
INT
16
(+3)
WIS
10
(+0)
CHA
11
(+0)
Skills
Arcana +5, Perception +2
Damage Resistances
Lightning, Necrotic, Piercing
Damage Immunities
Cold, Fire, Poison
Condition Immunities
Charmed, Frightened, Paralyzed, Poisoned, Prone
Senses
Darkvision 60 ft., Passive Perception 12
Languages
Common
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Illumination. The flameskull sheds either dim light in a 15-foot radius, or bright light in a 15-foot radius and dim light for an additional 15 feet. It can switch between the options as an action.
Spell casting.
Cantrips. Fire ray
Level 1(1x day). Magic missile
Actions
Multiattack. The flameskull uses Fire Ray twice.
Fire Ray. Ranged Spell Attack: +4 to hit, range 30 ft., one target. Hit: 5 (1d10) fire damage.
Description
Blazing green flames and mad, echoing laughter surround an undead flameskull. This disembodied skull blasts foes with fiery rays from its eyes and dreadful spells called up from the dark recesses of its memory.