Medium Monstrosity
AC 14    Initiative +2 (12)
HP 48 (7d10 + 8)
Speed 30 ft., Climb 30 ft.
Mod Save
STR 16 +3 +3
DEX 14 +2 +2
CON 15 +2 +2
Mod Save
INT 3 −4 −4
WIS 10 +0 +0
CHA 3 −4 −4
Skills Stealth +4
Resistances Poison
Senses Blindsight 30 ft., Darkvision 40 ft.; Passive Perception 10
Languages None
CR 3 (XP 700; PB +2)
Traits

Alea'Que Climb. The alea'que can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Web Walker. The alea'que ignores movement restrictions caused by webs, and the alea'que knows the location of any other creature in contact with the same web.

Actions

Multiattack. The alea'que makes two claw attacks.

Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d6 + 3) Bludgeoning damage plus 9 (2d8) Poison damage.

Toxic Web. Dexterity Saving Throw: DC 14, one creature the alea'que can see within 60 feet. Failure: The target takes 13 (4d6) Poison damage and has the Restrained condition until the web is destroyed (AC 10; HP 5; Vulnerability to Fire damage; Immunity to Poison and Psychic damage). Success: The target only takes half damage.

Habitat: Desert

RexZor76

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