Large Monstrosity, Unaligned
AC 17 Natural    Initiative +2 (12)
HP 119 (14d10 + 42)
Speed 20 ft., Swim 50 ft.
Mod Save
STR 20 +5 +5
DEX 14 +2 +2
CON 16 +3 +3
Mod Save
INT 5 −3 −3
WIS 12 +1 +1
CHA 11 +0 +0
Skills Perception +7, Stealth +8
Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight 60 ft.; Passive Perception 17
Languages None
CR 5 (XP 1,800; PB +3)
Traits

Amphibious. The water orm can breathe both air and water.

Aquatic Ambusher. The water orm has advantage on initiative checks while in the water.

Slippery. while in the water, the water orm can use its bonus action to take the dash, disengage, or dodge action.

Actions

Multiattack. The water orm makes tow bite attacks and performs a water blast.

Bite. Melee weapon attack: + 8 to hit, reach 15 ft., one target. Hit: 16 (2d10 + 5) piercing damage.

Water Blast. The water orm releases a blast of water in a 60 ft. Line creatures in the line must make a DC 15 strength saving throw or be pushed back 15 feet.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

tylerg21502

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