Pack Tactics. The aboleth hatchling has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of the creature and the ally isn't incapacitated.
Amphibious. The aboleth hatchling can breathe air and water
Tentacle. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage
Description
Unlike their fully grown counterparts, aboleth hatchlings have not yet begun to secrete the mucous for which aboleths are known, nor have they developed any ability to communicate.
Lair and Lair Actions
Regional Effects
Underground surfaces within 1/4 mile of at least 3 aboleth hatchlings are slimy and wet, but not difficult terrain.
Water sources within 1/4 mile of at least 3 aboleth hatchlings are supernaturally fouled. Enemies of the aboleth hatchlings that drink such water vomit it within minutes.
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