Armor Class
13
Hit Points
5
(2d4)
Speed
5 ft.
STR
16
(+3)
DEX
4
(-3)
CON
11
(+0)
INT
2
(-4)
WIS
8
(-1)
CHA
6
(-2)
Saving Throws
CON +4
Damage Vulnerabilities
Acid, Fire
Damage Resistances
Cold, Slashing; Nonmagical Bludgeoning, Piercing, and Slashing (from Stoneskin)
Damage Immunities
Necrotic, Poison
Condition Immunities
Blinded, Deafened, Exhaustion, Poisoned
Senses
Tremorsense 60', Passive Perception 9
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Actions
Proboscis. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage, and the snail attaches to the target. While attached, the snail can’t make Proboscis attacks, and the target takes 5 (2d4) Necrotic damage at the start of each of the snail’s turns.
The snail can detach itself by spending 5 feet of its movement. The target or a creature within 5 feet of it can detach the snail with a successful strength check.
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