Tiny Undead, Unaligned
Armor Class 13
Hit Points 5 (2d4)
Speed 5 ft.
STR
16 (+3)
DEX
4 (-3)
CON
11 (+0)
INT
2 (-4)
WIS
8 (-1)
CHA
6 (-2)
Saving Throws CON +4
Damage Vulnerabilities Acid, Fire
Damage Resistances Cold, Slashing; Nonmagical Bludgeoning, Piercing, and Slashing (from Stoneskin)
Damage Immunities Necrotic, Poison
Condition Immunities Blinded, Deafened, Exhaustion, Poisoned
Senses Tremorsense 60', Passive Perception 9
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Actions

Proboscis. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage, and the snail attaches to the target. While attached, the snail can’t make Proboscis attacks, and the target takes 5 (2d4) Necrotic damage at the start of each of the snail’s turns.

The snail can detach itself by spending 5 feet of its movement. The target or a creature within 5 feet of it can detach the snail with a successful strength check.

Habitat: ForestGrasslandHillMountainSwampUnderdarkUrban

CliffCagle

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