Legendary Resistance (3/Day). If Ur-Grak fails a saving throw, he can choose to succeed instead.
Magic Resistance. Ur-Grak has advantage on saving throws against spells and other magical effects.
Tarrasque Bond. Ur-Grak has a powerful telepathic bond with one Tarrasque within 10 miles. He can command this Tarrasque using his bonus action or legendary actions, provided the Tarrasque is within his line of sight. The Tarrasque obeys his commands to the best of its ability. If the Tarrasque is reduced to 0 hit points, Ur-Grak suffers 50 (10d10) psychic damage.
Feral Prowess. Ur-Grak has advantage on initiative rolls and cannot be surprised. His primal instincts make him keenly aware of his surroundings.
Precision Sniper. Ur-Grak's ranged weapon attacks score a critical hit on a roll of 19 or 20. When Ur-Grak scores a critical hit with a ranged weapon attack, he can roll two additional weapon damage dice for the attack (instead of one).
Martial Advantage (Improved). Once per turn, if Ur-Grak hits a creature with a weapon attack and that creature is within 5 feet of an ally of Ur-Grak that isn't incapacitated, Ur-Grak can deal an extra 42 (12d6) damage to the creature.
Multiattack. Ur-Grak makes three attacks with his Apex Bow or two attacks with his Obsidian Knife.
Apex Bow. Ranged Weapon Attack: +15 to hit, range 600/2400 ft., one target. Hit: 14 (2d6 + 7) piercing damage plus 10 (3d6) force damage.
Obsidian Knife. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 7) piercing damage plus 21 (6d6) necrotic damage. If Ur-Grak hits a creature with two Obsidian Knife attacks on the same turn, that creature's movement speed is halved until the end of its next turn.
Will of the Apex (1/Day). Ur-Grak stares intently at one Tarrasque he can see within 60 feet, attempting to assert his primal mastery. The Tarrasque must succeed on a DC 21 Wisdom saving throw or become indifferent to Ur-Grak and his allies for 1 minute, effectively ceasing to attack them and focusing on other targets or merely moving about. This effect ends if Ur-Grak or his allies attack the Tarrasque. If the Tarrasque succeeds on its saving throw, it is immune to Ur-Grak's Will of the Apex for 24 hours.
Apex Predator's Mark (Bonus Action). As a bonus action, Ur-Grak can mark one creature he can see within 120 feet. For the next minute, Ur-Grak has advantage on attack rolls against the marked target. Additionally, his ranged attacks against the marked target ignore half cover and three-quarters cover. He can only have one target marked at a time.
Elusive Hunter (Reaction). When Ur-Grak is hit by a weapon attack, he can use his reaction to reduce the damage by 5d10. If the damage is reduced to 0 this way, he can immediately move up to half his speed without provoking opportunity attacks. He can use this ability 5 times per long rest.
Ur-Grak can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Ur-Grak regains spent legendary actions at the start of his turn.
Command Beast (1 action). Ur-Grak issues a command to the Tarrasque. The Tarrasque can immediately use its Frightful Presence or make one attack.
Harrowing Shot (2 actions). Ur-Grak makes one Apex Bow attack. If this attack hits a creature that is already marked by Apex Predator's Mark, the target must succeed on a DC 21 Wisdom saving throw or be frightened of Ur-Grak until the end of its next turn.
Primal Stride (1 action). Ur-Grak moves up to half his speed without provoking opportunity attacks.
Swift Knife (1 action). Ur-Grak makes one Obsidian Knife attack.
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