Medium Humanoid (High-Elf), Lawful Neutral
AC 14    Initiative +4 (14)
HP 55 (10d8 + 10)
Speed 30 ft.
Mod Save
STR 10 +0 +0
DEX 16 +3 +11
CON 12 +1 +1
Mod Save
INT 18 +4 +13
WIS 13 +1 +1
CHA 14 +2 +2
Skills Athletics +6, Perception +4
Senses Blindsight 10ft, Darkvision 60ft; Passive Perception 11
Languages Common, Elvish, Primordial Common, Elvish, Primordial
CR 4 (XP 1,100; PB +2)
Traits

 

Fey Ancestry. Advantage on saving throws against being charmed, and magic can't put her to sleep. Despite having left it many years ago since slavery; she'd been unable to sleep anyways.

7th-level spellcaster. Her spellcasting ability is Intelligence (save DC 15, +7 to hit). To regenerate all of her slotted spell cast abilities, it will require a long rest.

Actions

Multiattack. The guard makes two attacks, using  either her Elven Dagger and7th-level spellcaster as she pleases.

Elven Dagger. Melee Weapon Attack: +6 to hit, [roll]1d4+3[/roll]

Cantrips (at will): Fire Bolt , Prestidigitation , Mage Hand

1st (4 slots): Mage Armor Shield , Absorb Elements

2nd (3 slots): Mirror Image , Misty Step

3rd (3 slots): Counterspell , Fireball

4th (1 slot): Greater Invisibility

Bonus Actions

Summon Vael'Gorr (1/day). As a bonus action, Aeliryn summons a Stone Sentinel Mech adjacent to her. Entering the mech costs 10ft. of movement. While inside, she gains control of its stat block for 3 rounds, sharing initiative.

Habitat: Any

goobical