AC
10
Initiative
+0 (10)
HP
9082674
(1d4)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +3 |
| DEX | 15 | +2 | +4 |
| CON | 30 | +10 | +12 |
| Mod | Save | ||
|---|---|---|---|
| INT | 20 | +5 | +7 |
| WIS | 19 | +4 | +6 |
| CHA | 17 | +3 | +5 |
Immunities
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Gear
Club
Senses
Passive Perception 10
Languages
Common all
CR
0 (XP 10; PB +2)
Traits
Training. bob has proficiency in one skill of the DM’s choice and has Advantage whenever it makes an ability check using that skill.
Actions
Club. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Bludgeoning damage.
Legendary Actions
the whole party takes 1d20 bob damage
Lair and Lair Actions
house
Comments