Medium Aberration, Any Alignment
Armor Class 12 natural armor
Hit Points 12 (1d4 + 1)
Speed
STR
8 (-1)
DEX
15 (+2)
CON
13 (+1)
INT
18 (+4)
WIS
17 (+3)
CHA
16 (+3)
Saving Throws STR +0, INT +11, WIS +10
Damage Resistances Psychic
Senses Passive Perception 15
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Past person. The thrall and the mind flayers that come from it keep their personality

Spellcasting. The Zombified Illithid  Thrall is a 1-level half spellcaster. Its spellcasting ability is [Wisdom] (spell save DC 10, +1 to hit with spell attacks). The [Zombified Illithid  Thrall] has following [Warlock] spells prepared:
Cantrips (at will): [Eldritch Blast ], [Psion link]
1st level (warlock slots)Fire bolt, [grease]

Psion overload. If a this monster fails three Psion attacks its brain will be devoured by the tadpole and turned into a mind flayer

Actions

Psion Burst. the Zombified Illithid Thrall will charge there Psion magic and send it in a big wave of energy hitting everything in 17 feet in front of it in a cone

Psion overcharge. Creates a sword made of Psion energy: +2  to hit, reach 10 ft., 1 target. Hit:  (1d10 + 8) [Psychic] damage.

Weaker mind blast. : Creates a dominating blast of psychic damage +1 to hit, range 80/320 ft., 1 target. Hit:  (3d4 + 1) [Psychic] damage.

Reactions

Psionic Backlash. deal 1d4 psychic damage per spell level to a nearby enemy spellcaster when they cast a spell 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Does one of your players want to play a elder brain mind flayer hybrid and wants to use zombie thralls  well here you go!

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
7/25/2025 12:08:45 AM
1
1
5e
Coming Soon

Monster Tags: undead

Zagreous124

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