Huge Swarm of Huge beasts, Unaligned
AC 19 natural    Initiative +2 (12)
HP 72 (8d12 + 16)
Speed 30 ft., Swim 25 ft.
Mod Save
STR 15 +2 +7
DEX 12 +1 +5
CON 18 +4 +10
Mod Save
INT 12 +1 +5
WIS 14 +2 +6
CHA 10 +0 +3
Skills Intimidation +4, Perception +4, Stealth +6, Survival +5
Resistances Bludgeoning, Piercing, Slashing
Immunities Grappled
Senses Darkvision 25ft, Tremorsense 55ft; Passive Perception 18
Languages None
CR 3 (XP 700; PB +2)
Traits

Spikey Armour. Anyone who does a melee, unarmed attack, or is pushed onto this creature takes 2d8 piercing damage. (multi attacks do an additional 2d8 damage)

Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 18 (4d8 + 4) bludgeoning damage. If the target is a creature, it must succeed on a Con 14 Strength saving throw or be knocked 15 ft back and prone for one turn.

Earth Shatter. Melee Weapon Attack: +7 to hit, reach 10 ft., 15ft AOE Hit: 18 (6d12+8) bludgeoning damage. The ankylosaurus slams it tail onto the ground, and the targets in a 15ft melee radius must succeed on a Con 14 Strength saving throw or be knocked prone for two turns. This attack can only be used equal to its proficiency score per short or long rest.

 

Stomp. Melee Attack: +7 to hit, react 5ft, one target. Hit 15 (2d10+3) If a creature crosses the beast's path, they could make a reaction to stomp on the creature; the creature must succeed on a Con 16 Strength saving throw or be knocked prone for a turn.

Actions

Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 18 (4d8 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Stomp. Melee Attack: +7 to hit, react 5ft, one target. Hit 15 (2d10+3) If a creature crosses the beast's path, they could make a reaction to stomp on the creature; the creature must succeed on a Con 16 Strength saving throw or be knocked prone for a turn.

Bonus Actions

Stomp. Melee Attack: +7 to hit, react 5ft, one target. Hit 15 (1d10+3) If a creature crosses the beast's path, they could make a reaction to stomp on the creature; the creature must succeed on a Con 16 Strength saving throw or be knocked prone for a turn.

Reactions

Body Shove. Melee Attack: +7 to hit, react 5ft, one target. Hit 15 (1d8+3) If a creature crosses the beast's path, they could make a reaction to shove the creature; the creature must succeed on a Con 14 Strength saving throw or be pushed 10ft in a random direction. 1 north, 2 south, 3 east, 4 west

Description

Thick armor plating covers the body of the plant-eating dinosaur Ankylosaurus, which defends itself against predators with a knobbed tail that delivers a devastating strike. They live in the deep forests, grasslands, and savannahs, foraging on the plant life in the area. Each dino looks alike, but they all have different colors and features. Forests Anky's have dark green bodies with natural elements on them, grassland Anky's are light green with grassland elements, etc. They measure 6 feet tall and 7 feet long with a 3 by 4 clubbed tail. The alphas are much larger as a whole.

Ankylosaurus was powered by an unusually medium-sized brain--which was about the same size as a Goliath's fist, unlike the size of that of its close cousin Stegosaurus, which has a slightly smaller brain, long considered to be the most interesting of all the dinosaurs. They are usually in herds of 7, with the alpha in the middle and the kids in the middle for protection. They don't mind other creatures being in their space, but will become angry if they feel threatened or if anyone targets their babies/eggs.

Previous Versions

Name Date Modified Views Adds Version Actions
7/22/2025 3:04:52 AM
6
1
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Coming Soon
7/22/2025 3:16:52 AM
8
1
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Coming Soon

Monster Tags: Dinosaur

Habitat: DesertForestGrasslandHillMountainSwampUnderdark

GalacticArticPhoenix

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