| Mod | Save | ||
|---|---|---|---|
| STR | 9 | −1 | −1 |
| DEX | 16 | +3 | +3 |
| CON | 13 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 11 | +0 | +0 |
| WIS | 12 | +1 | +1 |
| CHA | 12 | +1 | +1 |
Master Crafter. Brownies have a + 7 modifier when using tools of any kind.
Eye For Weakness. All the brownies attacks deal double damage to objects.
Hammer. Melee Weapon Attack: + 5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage. If the brownie had advantage on the attack roll, the targets AC is reduced by 1 until the end of the brownies next turn.
Fast Fix. An object the brownie is touching is mended as if the target of a mending spell. It breaks again in one hour.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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