Small Fey, Neutral Good
AC 14 Leather    Initiative +3 (13)
HP 22 (5d6 + 5)
Speed 30 ft.
Mod Save
STR 9 −1 −1
DEX 16 +3 +3
CON 13 +1 +1
Mod Save
INT 11 +0 +0
WIS 12 +1 +1
CHA 12 +1 +1
Senses Darkvision 60 ft; Passive Perception 13
Languages Common, Sylvan
CR 1 (XP 200; PB +2)
Traits

Master Crafter. Brownies have a + 7 modifier when using tools of any kind.

Eye For Weakness. All the brownies attacks deal double damage to objects.

Actions

Hammer. Melee Weapon Attack: + 5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage. If the brownie had advantage on the attack roll, the targets AC is reduced by 1 until the end of the brownies next turn.

Bonus Actions

Fast Fix. An object the brownie is touching is mended as if the target of a mending spell. It breaks again in one hour.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

tylerg21502

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