| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 14 | +2 | +2 |
| CON | 17 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 14 | +2 | +4 |
| CHA | 10 | +0 | +0 |
Bioluminescent Lure. As a bonus action, the Blind Maw creates a glowing illusion (e.g. a glowing coin, item, or face) within 30 feet. Creatures that can see it must succeed on a DC 13 Wisdom save or be Charmed until the end of their next turn.
Echomind. Immune to being blinded. Communicates telepathically within 60 feet with other Blind Maws.
Amphibious. Can breathe air and water.
Multiattack. The Deep Wretch makes two attacks: one with its tentacle arm and one with its claws.
Tentacle Arm. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage and the target is grappled (escape DC 13).
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 3) slashing damage.
Description
Jet-black anglerfish with psychic lures. They have a telepathic scream that can cause confusion or panic.
Previous Versions
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7/22/2025 4:50:37 PM
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3
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0
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1
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Coming Soon
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