| Mod | Save | ||
|---|---|---|---|
| STR | 11 | +0 | +0 |
| DEX | 16 | +3 | +5 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 13 | +1 | +1 |
| WIS | 15 | +2 | +4 |
| CHA | 11 | +0 | +0 |
Shortsword. Melee Weapon Attack: +4 to hit, range 5 ft. Hit: 5 (1d6 + 2) Slashing damage plus 2 Radiant damage, or 9 (2d6 + 2) Slashing damage plus 2 (1d4) Radiant damage if the attack was made with Advantage.
Hand Crossbow. Ranged Attack Roll: +4, range 30/120 ft. Hit: 5 (1d6 + 2) Piercing damage plus 2 Radiant damage, or 9 (2d6 + 2) Piercing damage plus 2 (1d4) Radiant damage if the attack was made with Advantage.
Spellcasting. The agent casts one of the following spells, requiring no Verbal components, and using Wisdom as the spellcasting ability (spell save DC 12):
At Will: Guidance, Light, Thaumaturgy
1/Day Each: Charm Person, Command, Detect Evil and Good, Detect Magic, Disguise Self
Skirmisher. Trigger: An enemy ends its turn within 5 feet of the agent. Response: The agent moves up to half its Speed without provoking Opportunity Attacks.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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7/25/2021 4:05:02 PM
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1
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0
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Coming Soon
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7/18/2025 9:32:52 PM
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15
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5
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Coming Soon
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7/20/2025 1:26:15 AM
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18
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0
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Coming Soon
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7/21/2025 6:43:01 PM
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19
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0
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Coming Soon
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7/22/2025 4:12:46 PM
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20
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1
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Coming Soon
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