Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
Magic Resistance. The fiend has advantage on saving throws against spells and other magical effects.
Death Throes. When the fiend drops to 0 hit points or the spell ends, the fiend explodes, and each creature within 10 feet of it must make a Dexterity saving throw against a DC of 18. A creature takes 16 (2d10+6) fire damage on a failed save, or half as much damage on a successful one. Furthermore, if a creature has resistance to fire damage but not immunity to necrotic damage, this effect ignores resistance to fire damage.
Multiattack. The devil makes two attacks, in any combination of its choice amongst Claw of Baator or Hurl Hellfire.
Claw of Baator. Melee Weapon Attack: +12 to hit, range 5 ft., one target. Hit: 17 (2d8+9) slashing damage.
Hurl Hellfire. Ranged Spell Attack: +12 to hit, range 150 ft., one target. Hit: 13 (2d4+9) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire. Furthermore, if the target has resistance to fire damage but not immunity to necrotic damage, this attack ignores resistance to fire damage.
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