Large Fiend (Devil), Typically Lawful Evil
Armor Class 18 (natural armor)
Hit Points 40 (10d8)
Speed 30 ft., Fly 60 ft.
STR
13 (+1)
DEX
15 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
16 (+3)
Saving Throws CHA +5
Damage Resistances Fire
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Infernal, Telepathy 120 ft.
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistance. The fiend has advantage on saving throws against spells and other magical effects.

Death Throes. When the fiend drops to 0 hit points or the spell ends, the fiend explodes, and each creature within 10 feet of it must make a Dexterity saving throw against a DC of 18. A creature takes 16 (2d10+6) fire damage on a failed save, or half as much damage on a successful one. Furthermore, if a creature has resistance to fire damage but not immunity to necrotic damage, this effect ignores resistance to fire damage.

Actions

Multiattack. The devil makes two attacks, in any combination of its choice amongst Claw of Baator or Hurl Hellfire.

Claw of Baator. Melee Weapon Attack: +12 to hit, range 5 ft., one target. Hit: 17 (2d8+9) slashing damage.

Hurl Hellfire. Ranged Spell Attack: +12 to hit, range 150 ft., one target. Hit: 13 (2d4+9) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire. Furthermore, if the target has resistance to fire damage but not immunity to necrotic damage, this attack ignores resistance to fire damage.

Monster Tags: Devil

Habitat: Planar (Nine Hells)

Dermin_Brosch

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