Medium Humanoid (Human, Leonin), Chaotic Neutral
AC 16 scarred hide, sand-tempered bone armor    Initiative +2 (12)
HP 76 (12d10 + 36)
Speed 35 ft., Climb 20 ft.
Mod Save
STR 18 +4 +7
DEX 14 +2 +2
CON 17 +3 +6
Mod Save
INT 10 +0 +0
WIS 12 +1 +1
CHA 11 +0 +0
Skills Athletics +7, Survival +7
Resistances Fire
Senses Tremorsense 10 feet; Passive Perception 15
Languages Common, Leonin
CR 6 (XP 2,300; PB +3)
Traits
  • Saving Throws Str +7, Con +6
  • Skills Athletics +7, Intimidation +4, Survival +4
  • Senses Darkvision 60 ft., tremorsense 10 ft., passive Perception 11
Actions

Multiattack. Azrokh makes two Bone-Tusk Strike attacks.

Bone-Tusk Strike. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.

Hit: 13 (2d6 + 4) piercing damage. If both attacks hit the same target, the target must succeed on a DC 15 Strength saving throw or be knocked prone.

Duststorm Lunge (Recharge 5–6). Azrokh dashes 20 feet in a line. Each creature in his path must make a DC 14 Dex saving throw or take 15 (3d8 + 2) slashing damage and be blinded until the end of their next turn. Azrokh may end this movement adjacent to any one creature in the path.

Bonus Actions

Scorching Pounce

1/Turn

Azrokh leaps up to 10 ft. toward a creature. If he ends within 5 ft., he makes one Bone‑Tusk Strike with advantage and deals an extra 1d6 fire damage. If that attack hits and the target is Large or smaller, it must succeed on a DC 15 Str save or be knocked prone.

Reactions

Sandshield Parry

Hit by a melee attack

Azrokh summons a swirling sand barrier. He gains +5 AC against that triggering attack (potentially turning it to a miss). If it causes the attack to miss, the attacker is blinded until the end of its next turn as grit and dust sting its eyes.

Habitat: DesertHill

GREENLAPLANTERN