| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +7 |
| DEX | 14 | +2 | +2 |
| CON | 17 | +3 | +6 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 12 | +1 | +1 |
| CHA | 11 | +0 | +0 |
- Saving Throws Str +7, Con +6
- Skills Athletics +7, Intimidation +4, Survival +4
- Senses Darkvision 60 ft., tremorsense 10 ft., passive Perception 11
Multiattack. Azrokh makes two Bone-Tusk Strike attacks.
Bone-Tusk Strike. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.
Hit: 13 (2d6 + 4) piercing damage. If both attacks hit the same target, the target must succeed on a DC 15 Strength saving throw or be knocked prone.
Duststorm Lunge (Recharge 5–6). Azrokh dashes 20 feet in a line. Each creature in his path must make a DC 14 Dex saving throw or take 15 (3d8 + 2) slashing damage and be blinded until the end of their next turn. Azrokh may end this movement adjacent to any one creature in the path.
Scorching Pounce
1/Turn
Azrokh leaps up to 10 ft. toward a creature. If he ends within 5 ft., he makes one Bone‑Tusk Strike with advantage and deals an extra 1d6 fire damage. If that attack hits and the target is Large or smaller, it must succeed on a DC 15 Str save or be knocked prone.
Sandshield Parry
Hit by a melee attack
Azrokh summons a swirling sand barrier. He gains +5 AC against that triggering attack (potentially turning it to a miss). If it causes the attack to miss, the attacker is blinded until the end of its next turn as grit and dust sting its eyes.