Medium or Small Humanoid (Cleric), Neutral
AC 16    Initiative +15 (25)
HP 55 (10d8 + 10)
Speed 30 ft.
Mod Save
STR 12 +1 +1
DEX 17 +3 +5
CON 13 +1 +1
Mod Save
INT 14 +2 +2
WIS 16 +3 +5
CHA 12 +1 +1
Senses Passive Perception 17
Languages Common, Sphinx, Thieves' Cant
CR 3 (XP 700; PB +2)
Traits

Social Training. The spy has Advantage on Charisma (Deception) and Wisdom (Insight) checks.

Actions

Multiattack. The spy makes two attacks, using Rapier or Hand Crossbow in any combination.

Rapier. Melee Weapon Attack: +5 to hit, range 5 ft. Hit: 7 (1d8 + 3) Piercing damage, plus 2 (1d4) Radiant damage or 12 (2d8 + 3) Piercing damage plus 5 (2d4) Radiant damage if the attack was made with Advantage.

Hand Crossbow. Ranged Attack Roll: +5, range 30/120 ft. Hit: 6 (1d6 + 3) Piercing damage, plus 2 (1d4) Radiant damage or 10 (2d6 + 3) Piercing damage plus 5 (2d4) Radiant damage if the attack was made with Advantage.

Spellcasting. The spy casts one of the following spells, requiring no Verbal components, and using Wisdom as the spellcasting ability (spell save DC 13):

At Will: Guidance, Light, Thaumaturgy
1/Day Each: Blindness/Deafness, Charm Person, Command, Detect Evil and Good, Detect Magic, Disguise Self, Invisibility, Pass Without Trace

Bonus Actions

Cunning Action. The spy takes the DashDisengage, or Hide action.

Invoke Duplicity (1/Day). The spy creates an illusion of itself in an unoccupied space it can see within 30 feet. The illusion is intangible, doesn’t occupy its space, and lasts for 1 minute. The illusion ends early if the spy dismisses it (no action required) or has the Incapacitated condition. The spy can cast spells from the illusion's space, and can use this Bonus Action again to move the illusion up to 30 feet. Additionally, while the spy and the illusion are within 5 feet of a creature that can see the illusion, the spy has Advantage on attack rolls against that creature.

Trickster's Blessing. The spy targets a willing creature it can see within 30 feet. The creature gains Advantage on Dexterity (Stealth) checks until it finishes a Long Rest or the spy uses this Bonus Action again.

Reactions

Skirmisher. Trigger: An enemy ends its turn within 5 feet of the spy. Response: The spy moves up to half its Speed without provoking Opportunity Attacks.

Previous Versions

Name Date Modified Views Adds Version Actions
7/25/2021 4:03:13 PM
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7/25/2021 4:03:59 PM
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7/21/2025 6:55:22 PM
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7/21/2025 11:15:03 PM
83
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7/22/2025 4:15:43 PM
85
1
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Coming Soon
7/22/2025 4:38:20 PM
86
1
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Coming Soon
Golden_Pug

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