Keen Hearing and Smell. The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The war mastiff has advantage on attack rolls against a creature if at least one of the war mastiff's allies is within 5 feet of the creature and the ally isn't incapacitated.
Multiattack. The war mastiff makes two attacks with its bite.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d8 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Heal. Can use 1 action to infuse a ally with 2d4+4 healing. 1 use per short rest.
Rush. When the war mastiff takes damage from a ranged attack it can use its reaction to move half it's movement speed in the direction of its attacker.
Description
Mastiffs are impressive hounds prized by humanoids for their loyalty and keen senses. Mastiffs can be trained as guard dogs, hunting dogs, and war dogs. Halflings and other Small humanoids ride them as mounts.
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