AC
14
Natural armor
Initiative
+2 (12)
HP
2
(1d4)
Speed
40 ft., Climb 40 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 3 | −4 | −4 |
| DEX | 15 | +2 | +4 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 12 | +1 | +1 |
| CHA | 7 | −2 | −2 |
Skills
Perception +3, Stealth +4
Immunities
All; Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Incapacitated, Invisible, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned, Unconscious
Senses
Darkvision 60 ft.; Passive Perception 13
Languages
None
CR
0 (XP 10; PB +2)
Traits
Jumper. The Armandjin's jump distance is determined using its Dexterity rather than its Strength.
Keen Smell. The Armandjin has advantage on Wisdom (Perception) checks that rely on smell.
Guide. The Armandjin guides adventurers to treasure for a piece of chicken cut into small bite-sized pieces. (1d4 chance that the Armandjin the adventurers follows for more chicken.)
chance
Actions
Scratch. Melee Attack Roll: +4, reach 5 ft. Hit: 2d8 Slashing damage. Ignores all immunity's.
Comments