| Mod | Save | ||
|---|---|---|---|
| STR | 22 | +6 | +6 |
| DEX | 29 | +9 | +9 |
| CON | 22 | +6 | +6 |
| Mod | Save | ||
|---|---|---|---|
| INT | 20 | +5 | +5 |
| WIS | 28 | +9 | +9 |
| CHA | 20 | +5 | +5 |
Air Form. The Paragon can enter a creature’s space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.
Multiattack. The Paragon makes three Thunderous Slam attacks, and uses Whirlwind if it can. One of the three Slam attacks can be replaced by a use of Spellcasting.
Thunderous Slam. Melee Attack Roll: +22, reach 10 ft. Hit: 14 (10d8 + 5) Thunder damage.
Whirlwind (Recharge 2–6). Strength Saving Throw: DC 23, one Huge or smaller creature in the elemental’s space. Failure: 24 (10d10 + 2) Thunder damage, and the target is pushed up to 55 feet straight away from the elemental and has the Prone condition. Success: Half damage only.
Spellcasting. The Paragon's spells use Wisdom. (Spell Save DC 22)
At Will: Wind Wall, Gust of Wind, Warding Wind
3/day: Control Winds, Investiture of Wind, Wind Walk, Whirlwind
Thunderstorm. (Recharge 5-6). Each Creature within 60 Feet of the Paragon must succeed on a DC 29 Dexterity saving throw or take (40d6) Bludgeoning Damage, (40d4) Thunder Damage, and (20d12) Lightning Damage. On a successful save, the creature takes half as much damage.
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