Large Monstrosity (Shapechanger), Chaotic Neutral
AC 18 natural    Initiative +0 (10)
HP 124 (13d10 + 52)
Speed 25 ft.
Mod Save
STR 18 +4 +6
DEX 10 +0 +0
CON 18 +4 +6
Mod Save
INT 8 −1 −1
WIS 10 +0 +0
CHA 5 −3 −3
Skills Perception +6, Stealth +8
Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Necrotic, Poison; Frightened, Poisoned
Senses Darkvision 60 ft, Tremorsense 60 ft; Passive Perception 16
Languages Telepathy with other bed bugs and the handler
CR 4 (XP 1,100; PB +2)
Traits

Shapechanger- bed bugs can use an action to polymorph into an object or back into its true amorphous form, it's statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed, it reverts to its true form if it dies

false appearance (bed bug form only) While the bedbug remains motionless it is indistinguishable from an ordinary bed

adhesive ( bed bug form only ) The bedbug adheres anything to it that it touches. A huge or smaller creature that haste of bed bug is also grappled by it (DC 13 strength athletics) ability checks made to escape the grapple have disadvantage

grappler - the bedbug automatically hits any creature grappled by it with its proboscis and has advantage on attack rolls with its appendages on the grappled creatures.

Actions

one attack from each 

proboscis - melee +6 to hit, 1D12 +2 necrotic and 1-2 str is lost till long rest 

appendage - melee +6 to hit, 1d8 +2 slashing damage 

Reactions

return recoil - using its cushioned body it can repel a blogoning  force back at them moving them 15 ft backwards 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

jamboy942

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