Medium Or Small Humanoid (Any Race), Any Evil Alignment
Armor Class 18 Natural Armor
Hit Points 85 (12d8 + 25)
Speed 30 ft.
STR
14 (+2)
DEX
20 (+5)
CON
14 (+2)
INT
16 (+3)
WIS
12 (+1)
CHA
20 (+5)
Saving Throws DEX +9, INT +7
Skills Acrobatics +7, Deception +8, Intimidation +10, Perception +6, Stealth +10
Damage Resistances Poison
Damage Immunities Fire
Condition Immunities Frightened, Grappled
Senses Passive Perception 16
Languages Common, Thieves' Cant plus any two languages
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the save and only half damage if it fails. It can’t use this trait if it has the Incapacitated condition.

Actions

Multiattack. The assassin makes three attacks, using Shortsword or Light Crossbow in any combination.

Shortsword. Melee Attack Roll: +7, reach 5 ft. Hit: 7 (1d6 + 4) Piercing damage plus 21 (6d6) Fire damage.

Light Crossbow. Ranged Attack Roll: +7, range 80/320 ft. Hit: 8 (1d8 + 4) Piercing damage plus 21 (6d6) Fire damage.

Bonus Actions

Cunning Action. The assassin takes the Dash, Disengage, or Hide action.

Description

The black Phoenix is a large cult, and one of the most feared cults in the world. Their leader is unknown, and the location of their fortress, base, home town, etc. is unknown. The assassins are one of many trees to the cult, having all black, basic clothing, a black hood, a black scarf, and the insignia of their cult, on their back. A black Phoenix.

Monster Tags: ambusher

Habitat: Any

HI_JACKED08

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