Large Fiend (Devil), Lawful Evil
Armor Class 19 Natural Armor
Hit Points 230 (20d10 + 120)
Speed 40 ft.
STR
22 (+6)
DEX
18 (+4)
CON
22 (+6)
INT
15 (+2)
WIS
17 (+3)
CHA
15 (+2)
Saving Throws STR +10, CON +10, WIS +7
Skills Athletics +10, Perception +7
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Darkvision 120ft, Passive Perception 17
Languages Infernal
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Devil's sight: Magical darkness doen't impede the Balazur's darkvision.

Magic resistance: The Balazur has advantage on saving throws against spell and other magical effects.

Charge: If the Balazur moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the taget is a creature, it must succeed on a DC 18 Strenght saving throw or be pushed up to 10 feet away and knocked prone.

Actions

Multiattack: The Balazur makes three melee attacks: two with its hellfire greataxe and one with its gore attack.

Hellfire Greataxe. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (2d12 + 6) slashing damage. 

Gore. MeleeWeapon Attack: +10 to hit, range 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage.

Description

Balazurs are Devils created by Balazar. They guard the dark forge in Avernus and are typically armed with Hellfire greataxes. They are large devils with bull like features and mighty horns which they also use to gore their enemies. 

Previous Versions

Name Date Modified Views Adds Version Actions
7/24/2025 1:53:11 PM
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Monster Tags: Devil

Max_Maassen

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