Devil's sight: Magical darkness doen't impede the Balazur's darkvision.
Magic resistance: The Balazur has advantage on saving throws against spell and other magical effects.
Charge: If the Balazur moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the taget is a creature, it must succeed on a DC 18 Strenght saving throw or be pushed up to 10 feet away and knocked prone.
Multiattack: The Balazur makes three melee attacks: two with its hellfire greataxe and one with its gore attack.
Hellfire Greataxe. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (2d12 + 6) slashing damage.
Gore. MeleeWeapon Attack: +10 to hit, range 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage.
Description
Balazurs are Devils created by Balazar. They guard the dark forge in Avernus and are typically armed with Hellfire greataxes. They are large devils with bull like features and mighty horns which they also use to gore their enemies.
Previous Versions
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7/24/2025 1:53:11 PM
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Coming Soon
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