Large Construct, Unaligned
AC 13 Natural Armor    Initiative +3 (13)
HP 13 (2d10 + 2)
Speed 80 ft.
Mod Save
STR 16 +3 +3
DEX 16 +3 +3
CON 12 +1 +1
Mod Save
INT 10 +0 +0
WIS 11 +0 +0
CHA 9 −1 −1
Skills Athletics +5, Perception +6
Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Passive Perception 14
Languages None
CR 2 (XP 450; PB +2)
Traits

Sure-Footed. The clockwork stallion has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Running Leap. With a 10-foot running start, the clockwork stallion can jump up to 25 feet.

Actions

Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) [bludgeoning] damage.

Trample. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) [bludgeoning] damage. If the target creature is hit they must succeed a DC 15 Dexterity saving throw or be knocked prone.

Description

A mechanical construct in the shape of a horse made out of this sturdy golden-like metal in order to survive travel at long distances and maintaining a working condition. Powered by an arcane gem safely secured by multiple metallic sheets. Powerful enough to pull whole carts and carriages with only one having to be used.

Monster Tags: construct

SilentFury2881

Comments

Posts Quoted:
Reply
Clear All Quotes