| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 16 | +3 | +3 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 11 | +0 | +0 |
| CHA | 9 | −1 | −1 |
Sure-Footed. The clockwork stallion has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Running Leap. With a 10-foot running start, the clockwork stallion can jump up to 25 feet.
Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) [bludgeoning] damage.
Trample. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) [bludgeoning] damage. If the target creature is hit they must succeed a DC 15 Dexterity saving throw or be knocked prone.
Description
A mechanical construct in the shape of a horse made out of this sturdy golden-like metal in order to survive travel at long distances and maintaining a working condition. Powered by an arcane gem safely secured by multiple metallic sheets. Powerful enough to pull whole carts and carriages with only one having to be used.
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