| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +5 |
| DEX | 20 | +5 | +8 |
| CON | 20 | +5 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 18 | +4 | +4 |
| WIS | 14 | +2 | +2 |
| CHA | 8 | −1 | −1 |
Keen Hearing and Smell. The Feral Kitsune has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pounce. If the Feral Kitsune moves at least 15 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the weretiger can make one bite attack against it as a bonus action.
Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn’t incapacitated.
Kitsunes Fair Sight. Magical darkness doesn't impede the Kitsunes Darkvision.
Magic Resistance. The Kitsune has advantage on saving throws against spells and other magical effects.
Multiattack. The Feral Kitsune makes three claw attacks.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (3d12 + 3) piercing damage.
Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 3) slashing damage.
Gore. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (2d12 + 6) slashing damage. If the target is Huge or smaller, and the Kitsune moved 15 ft straight toward it before it hit, the target takes an extra 9 (2D8) slashing damage and becomes prone.
Cold Presence (Recharge 6). The Kitsune casts Fear, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 14). The Kitsune can’t take this action again until the start of its next turn.
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