Medium Celestial, Neutral
AC 18    Initiative +5 (15)
HP 178 (21d8 + 84)
Speed 30 ft., It hovers off the ground
Mod Save
STR 12 +1 +1
DEX 20 +5 +18
CON 18 +4 +4
Mod Save
INT 15 +2 +2
WIS 17 +3 +14
CHA 22 +6 +20
Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Truesight 120 ft.; Passive Perception 13
Languages Celestial, Common, Telepathy 120 ft. (Main Use)
CR 11 (XP 7,200; PB +4)
Traits

Incorporeal Form. The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Solar Eclipse Aura. A magical field of twilight extends in a 20-foot radius around the wraith. Creatures within the aura have disadvantage on Wisdom saving throws and cannot regain hit points. The area is considered dim light.

Born of the Stars. When hit by a spell, the wraith can use its reaction to cause the spell to explode in radiant fragments. The caster takes 10 (3d6) radiant damage, and the spell fizzles if it required an attack roll.

Actions

Astral Slash. Melee Spell Attack: +10 to hit, reach 10 ft., one target.
Hit: 27 (6d6 + 6) radiant damage, and the target must succeed on a DC 16 Constitution saving throw or be blinded until the end of their next turn.

Gravitic Pulse (Recharge 5–6). The wraith releases a burst of gravitational force. All creatures within 30 feet must make a DC 17 Strength saving throw or be pulled 15 feet closer and knocked prone. Flying creatures fall to the ground.

Starlight Burst (3/Day). The wraith explodes with radiant energy in a 20-foot radius. All creatures in the area must make a DC 18 Dexterity saving throw, taking 45 (10d8) radiant damage on a failure, or half as much on a success. Creatures that fail are also blinded for 1 minute.

Legendary Actions

The wraith can take 2 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn.

  • Fade Step. The wraith teleports up to 30 feet to an unoccupied space it can see.

  • Searing Gaze. One creature within 60 feet must succeed on a DC 16 Wisdom saving throw or be frightened until the end of its next turn.

  • Astral Lash (Costs 2 Actions). Makes one Astral Slash attack.

Description

When the sacred rules of the duel are broken, the sky groans with cosmic fury. The Knight of the Eclipse drops his blade. His form trembles—then fractures.

Light bursts from every seam in his armor, not golden, but pale and searing. The flesh beneath is gone. In its place is a shadow wreathed in starlight: a being without eyes, face, or mercy. Robes of woven night and shimmering constellations flow behind it, suspended in air as if underwater. A broken helm floats above its head, twisted into a cruel crown of orbiting fragments.

The ground around it dims. Grass withers. The sun itself hides behind the black disc above, casting the world into eerie twilight.

Its voice is not a voice, but a feeling—an ancient pressure in the mind:

“Balance shattered. Oath betrayed. The stars shall judge you.”

With a gesture, the air folds inward. Gravity bends. Radiant flame erupts—not warm like the sun, but cold and brilliant, like light at the end of time.

This is not a ghost, nor an angel.

This is a cosmic executioner, born from broken oaths and dying stars.

Monster Tags: undead

MrPineApple02

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