Large Construct, Neutral
AC 19 Plate Sheilding    Initiative −5 (5)
HP 150 (1d20)
Speed
Mod Save
STR 20 +5 +5
DEX 1 −5 −5
CON 20 +5 +5
Mod Save
INT 1 −5 −5
WIS 1 −5 −5
CHA 1 −5 −5
Senses Passive Perception 1
Languages None
CR 10 (XP 5,900; PB +4)
Actions

Multiattack. The turret makes two Arcane Pulse Blasts or one Arcane Overload if it is recharged.


🔹 Arcane Pulse Blast (Ranged Spell Attack)

+8 to hit, range 120 ft., one target.
Hit: 21 (6d6) force damage.

  • If the target is concentrating on a spell, they make the concentration save with disadvantage.


🔹 Suppressive Bolt (Reaction)

When a creature within 120 feet casts a spell, the turret may attempt to disrupt it.

  • The target must succeed on a DC 16 Constitution saving throw or the spell fails and the slot is lost.

  • Once used, this feature recharges on a roll of 5–6 at the start of its next turn.


🔹 Arcane Overload (Recharge 5–6)

The turret unleashes a 60-foot cone of unstable arcane energy. Each creature in the area must make a DC 16 Dexterity saving throw.

  • On a failed save: 36 (8d8) force damage and knocked prone.

  • On a successful save: Half damage and not knocked prone.

Description

 

 

ZacharyFideline

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