| Mod | Save | ||
|---|---|---|---|
| STR | 21 | +5 | +5 |
| DEX | 14 | +2 | +2 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 14 | +2 | +2 |
| CHA | 8 | −1 | −1 |
Legendary Resistance (3/Day). If the alea'que queen fails a saving throw, it can choose to succeed instead.
Alea'Que Climb. The alea'que can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Web Walker. The alea'que ignores movement restrictions caused by webs, and the alea'que knows the location of any other creature in contact with the same web.
Multiattack. The alea'que makes one stinger and two claw attacks.
Stinger. Melee Attack Roll: +9, reach 5 ft. Hit: 5 (2d8 + 5) Piercing damage plus 7 (2d6) Necrotic damage.
Claw. Melee Attack Roll: +9, reach 5 ft. Hit: 11 (2d6 + 5) Bludgeoning damage plus 13 (2d8) Poison damage.
Toxic Net (Recharge 5–6). Dexterity Saving Throw: DC 16, each creature in a 30-foot Cone. Failure: The target takes 13 (10d6) Poison damage and has the Restrained condition until the web is destroyed (AC 10; HP 10; Vulnerability to Fire damage; Immunity to Poison and Psychic damage). Success: The target only takes half damage.
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the alea'que queen can expend a use to take one of the following actions. The alea'que queen regains all expended uses at the start of each of its turns.
Squeeze. The alea'que queen makes a claw attack.
Binding Web. The ale'que queen shoots out a web at a target it can see within 60 ft. the target must succeed on a Dexterity Saving Throw: DC 15 or become restrain and pulled into melee range of the alea'que queen.
Lair and Lair Actions
On initiative count 20 (losing initiative ties), the queen takes a lair action to cause one of the following effects; the queen can’t use the same effect two rounds in a row:
Summon Quelix. Summon 1d4 number of Quelix.
Sticky Surface. Web the entire lair with webbing cause the area to become difficult terrain.
Poisonous Vents. The holes in the lair release toxic fumes. Creatures must succeed on DC 12 Constitution saving throw or become positioned until the next initiative count 20.
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