Large Swarm of Small constructs, Typically Lawful Neutral
AC 15    Initiative +6 (16)
HP 96 (9d8 + 60)
Speed 25 ft.
Mod Save
STR 18 +4 +4
DEX 7 −2 −2
CON 16 +3 +3
Mod Save
INT 6 −2 −2
WIS 6 −2 −2
CHA 2 −4 −4
Immunities Lightning, Poison, Psychic; Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 60 ft.; Passive Perception 12
Languages Understands Common and Dwarvish but can’t speak
CR 5 (XP 1,800; PB +3)
Traits

Minor Conductivity. Whenever the golem swarm is subjected to Lightning damage, it regains a number of Hit Points equal to one quarter of the Lightning damage dealt.

Magic Resistance. The golem swarm has Advantage on saving throws against spells and other magical effects.

Immutable Form. The golem swarm can’t shape-shift.

Short-Circuit. If hit by 3 separate instances of lightning damage before its next turn, or upon coming into contact with water, the golem swarm will use Greater-Discharge immediately, and then be Paralyzed until the beginning of its next turn. 

 

Actions

Multiattack. The golem swarm makes six Shocking-Punch attacks

Shocking-Punch. Melee Attack Roll: +2, reach 5 ft. Hit: 6 (2d4 + 2) Bludgeoning damage plus 2 (1d4) Lightning damage

Collective-Zap. Ranged Spell Attack Roll: +2, range 20 ft. Hit: 32 (8d8) Lightning damage

Greater-Discharge. Constitution Saving Throw: DC 16, 5 creatures the golem swarm chooses (5 random creatures if triggered by Short-Circuit) in a 40-foot emanation, centered on the golem swarm Failure:  48 (4d12) Lightning damage. Success: One-Quarter damage. Only used once per battle, unless triggered automatically by Short-Circuit. If triggered by Short-Circuit, the golem swarm takes half it's remaining hit points in fire damage. If triggered by Short-Circuit, the golem swarm takes additional Lightning damage equal to one third of its max health.

 Friend-Throw.  The golem swam throws one of its members at the target, dealing 29 (5d10 + 4) Bludgeoning damage and creating a Copper Golem creature who's health is equal to one sixth of the Copper Golem Swarm's current hit points. The swarm loses one sixth of its current hit points. This attack has 5 charges by default, and if all charges are used up, the swarm turns into one Copper Golem with the remaining hit points of the swarm

Bonus Actions

Reconstruct. If a Copper Golem is within 5 feet of the golem swarm, the swarm can heal hit points equal to the Copper Golem's current hit points, and regain a charge of Friend-Throw. The Copper Golem is removed from the battle map.

Reactions

Static-Electricity. The golem swarm deals 4(2d4) Lightning damage to a target within 5 feet that has just dealt damage to the golem swarm

Habitat: Any

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