Armor Class
12
Hit Points
4
(1d4 + 2)
Speed
20 ft., Swim 30 ft., Burrow 5 ft.
STR
4
(-3)
DEX
14
(+2)
CON
12
(+1)
INT
1
(-5)
WIS
10
(+0)
CHA
2
(-4)
Skills
Stealth +4
Senses
Darkvision 60, Passive Perception 10
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Amphibious. The crawfish can breathe air and water.
Swamp Camouflage. The crawfish has advantage on Dexterity (Stealth) checks made to hide in muddy, aquatic, or swampy environments.
Actions
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage. If the target is Small or smaller, it must succeed on a DC 10 Strength saving throw or be grappled (escape DC 10).
Bonus Actions
Burrow. The crawfish can burrow through soft mud and silt up to 5 ft. as a bonus action. While burrowed, it has three-quarters cover
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